Substance 3D Designer has useful uses such as creating patterns and decals.Even if you don't use adv...
- Baking refers to the process of transferring mesh information to textures.Baking enables various effects in Substance Pa...
I have summarized the basic steps in this video, from creating a new file to outputting it to Substa...
About Procedural Content Generation (PCG) When creating grasslands and forests, I used to use the Pr...
※This page uses Google Translate, so please understand that there may be some incorrect expressions....
Let's see how to export textures.I used a template when creating a new project, but I also basically...
This article explains how to create decals, but you can also create decals in a similar way by paint...
You can use the projection tool to paint imported textures onto the mesh.Painting with the projectio...
As you progress in texture creation, you may want to use brushes to duplicate and adjust existing ar...
Imported textures can be used primarily for the entire mesh and adjusted with the generator, or used...
One way to set up imported materials is to drag and drop them directly onto the mesh in the viewport...
When importing materials and textures, there are several setting items such as Usage and import loca...
By enabling the channel, you can add unevenness to letters and symbols stamped ( painted ) with alph...
You can use Assets materials to create decals such as text and symbols.You can also layer multiple d...
If you want to set the opacity of something like glass, you need to add an Opacity channel and creat...
You can add AO (Ambient Occlusion) to normals painted using a Hard surface material.To add AO, you n...
このブログでは、Substance 3D Painter / Designer、UE5 などの操作手順を、忘れたときに思い出せるように綴ったブログになります。
なるべく間違いなく、分かりやすく記載することを心がけてますので、
応援のほどよろしくお願いいたします!
YouTube に制作過程の動画を投稿していますので、ぜひチェックしてみてください!
なるべく間違いなく、分かりやすく記載することを心がけてますので、
応援のほどよろしくお願いいたします!
YouTube に制作過程の動画を投稿していますので、ぜひチェックしてみてください!
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