As you progress in creating your texture, you will need to make adjustments to your painting, such a...
記事一覧
Once you have baked the ID Map, you can add materials from Assets to the ID Map directly in the view...
One useful feature for creating textures is instances.If parts with the same texture exist in other ...
One way to create masks in Substance 3D Painter is to use Geometry masks.Geometry masks allow you to...
One way to create masks in Substance 3D Painter is to use the Polygon Fill tool.There are four types...
One way to create masks in Substance 3D Painter is to use ID Map.By baking an ID Map as in the artic...
Substance 3D Painter offers many filters such as Bevel and Blur.One of these filters is HSL Percepti...
One of the same generators as Curvature is Dirt.Based on baked AO and curvature, Dirt can highlight ...
Substance 3D Painter allows you to enable various effects by baking.One of these effects is Curvater...
After creating the base color and texture, we will add expressions such as scratches and dirt to the...
If you're creating metal textures, Assets offers several metal filters.Adding this metal filter allo...
After baking, it's time to start creating the textures in earnest!To create a texture, first create ...
Baking an ID Map is an easy way to create masks. To bake an ID map, you must first set a color mater...
Baking can introduce noise into adjacent meshes.Also, In some cases, you may not want to bake the AO...
If there are two or more texture sets when baking, you may want to adjust the Cage (cage mesh) or ch...
このブログでは、Substance 3D Painter / Designer、UE5 などの操作手順を、忘れたときに思い出せるように綴ったブログになります。
なるべく間違いなく、分かりやすく記載することを心がけてますので、
応援のほどよろしくお願いいたします!
YouTube に制作過程の動画を投稿していますので、ぜひチェックしてみてください!
なるべく間違いなく、分かりやすく記載することを心がけてますので、
応援のほどよろしくお願いいたします!
YouTube に制作過程の動画を投稿していますので、ぜひチェックしてみてください!
人気記事
- Substance 3D Painter[ Substance 3D Painter ] マテリアル、テクスチャのインポート方法SP 設定関連
- Substance 3D Painter[ Substance 3D Painter ] ベイクの手順と共通設定SP ベイク関連
- Substance 3D Painter[ Substance 3D Painter ] テクスチャエクスポートの設定方法SP 設定関連
- Substance 3D Painter[ Substance 3D Painter ] 半透明マテリアルのシェーダー設定方法PickupSP 設定関連
- Substance 3D Painter[ Substance 3D Painter ] ペイントブラシの設定方法PickupSP ペイントツール
- Substance 3D Painter[ Substance 3D Painter ] シンメトリーを使用したペイント方法PickupSP ペイントツール
- Substance 3D Painter[ Substance 3D Painter ] ポリゴン塗りつぶしツールを使用したマスキング方法SP マスク関連
- Substance 3D Painter[ Substance 3D Painter ] レンダリングの設定項目PickupSP レンダリング関連
- Substance 3D Painter[ Substance 3D Painter ] 色相の変更とグラデーションの作成方法SP テクスチャ作成SP エフェクト関連SP ブレンドモード
- Substance 3D Painter[ Substance 3D Painter ] ハイトマップの追加と調整方法SP テクスチャ作成SP エフェクト関連
広告