As you progress in creating your texture, you will need to make adjustments to your painting, such a...
Substance 3D Painterの記事一覧
Once you have baked the ID Map, you can add materials from Assets to the ID Map directly in the view...
One useful feature for creating textures is instances.If parts with the same texture exist in other ...
One way to create masks in Substance 3D Painter is to use Geometry masks.Geometry masks allow you to...
One way to create masks in Substance 3D Painter is to use the Polygon Fill tool.There are four types...
One way to create masks in Substance 3D Painter is to use ID Map.By baking an ID Map as in the artic...
Substance 3D Painter offers many filters such as Bevel and Blur.One of these filters is HSL Percepti...
One of the same generators as Curvature is Dirt.Based on baked AO and curvature, Dirt can highlight ...
Substance 3D Painter allows you to enable various effects by baking.One of these effects is Curvater...
After creating the base color and texture, we will add expressions such as scratches and dirt to the...
If you're creating metal textures, Assets offers several metal filters.Adding this metal filter allo...
After baking, it's time to start creating the textures in earnest!To create a texture, first create ...
Baking an ID Map is an easy way to create masks. To bake an ID map, you must first set a color mater...
Baking can introduce noise into adjacent meshes.Also, In some cases, you may not want to bake the AO...
If there are two or more texture sets when baking, you may want to adjust the Cage (cage mesh) or ch...
このブログでは、Substance 3D Painter / Designer、UE5 などの操作手順を、忘れたときに思い出せるように綴ったブログになります。
なるべく間違いなく、分かりやすく記載することを心がけてますので、
応援のほどよろしくお願いいたします!
YouTube に制作過程の動画を投稿していますので、ぜひチェックしてみてください!
なるべく間違いなく、分かりやすく記載することを心がけてますので、
応援のほどよろしくお願いいたします!
YouTube に制作過程の動画を投稿していますので、ぜひチェックしてみてください!
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