[ Substance 3D Painter ] Setting items related to New creation and Normal

In this article, I would like to check the setting items when creating a new one, focusing on Normal settings.

Normal settings

When creating a new project, in addition to settings such as texture resolution, there are the following two Normal setting items.

Normal Map Format
Compute Tangent Space Per Fragment

Normal settings differ depending on the "game engine" and "rendering software", so it is necessary to set them accurately before creating.

About templates

Normal settings can be changed automatically by using Template.
There are multiple Templates available, so select one that matches the software that will use the texture you created.

For example, in the case of the game engine Unreal Engine, it is as follows.
Normal Map Format : Direct X
Compute Tangent Space Per Fragment : ON

In addition, in the case of the game engine Unity and the 3D software Blender, it is as follows.
Normal Map Format : OpenGL
Compute Tangent Space Per Fragment : OFF

Setting items such as texture resolution

Document Resolution
Specify the texture resolution.

If you want to change it for each texture set

Each texture set can be modified after the project is created.
Please refer to this page for details.

Use UV Tile workflow
Allows you to paint outside the Normal UV range (0-1).

Import Cameras
You can also import cameras if they exist in the mesh file.

Auto-unwrap
Missing UVs in imported meshes are automatically generated.

Summary

We have confirmed the setting items when creating a new project, focusing on the Normal settings.

Differences in settings will affect memory savings and processing time, and there will also be subtle differences in how the Normal map looks, so let's use Template to make the correct settings!

On the next page, we will check how to set up the environment map and adjust the brightness!
Next page Let's go!

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