Substance 3D Painter allows you to enable various effects by baking.
One of these effects is Curvater, which allows you to make edges stand out.
In this article, I would like to introduce how to create Curvature (Edgeware). Also, I would like to check how to blend using materials from Assets.
How to create Curvature (Edge wear)
First, add a fill layer.
- Click the [ Add Fill layer ] icon to add a fill layer.
Set the base color, texture, etc. of Curvature (Edge wear).
For more information on fill layers, please see this page. - Click the [ Add mask ] icon and select [ Add black mask ].
- Click the [ Add effect ] icon and select [ Add generator ].
- Click the [ Generator ] button and select [ Curvature ].
- Adjust the parameters to adjust the edges.
- You can go back to the fill layer and readjust the color, roughness, etc.
In addition to [ Curvature ], there is also [ Metal Edge Wear ] as a Curvature (Edge wear) generator.
This will give you a sharper edge.
About blending method
- With the mask selected,
Click the [ Add effect ] icon and select [ Add fill ]. - From [ Assets ], select [ procedurals > Grunges ],
Drag and drop any grunge material onto [ grayscale ].
Example: Here I am using [ Grunge Concrete ]. - Change blend mode.
Example: Here we use [ Multiply ]. - Adjust parameters, change texture projection method, adjust position, and adjust tiling.
Example: Here, the projection method is set to Tri-planar projection.
Adjusting parameters will be easier if you check the status while switching between the mask channel and roughness channel with the [ C ] key.
Press the [ M ] key to return to the original state.
Summary
We have confirmed how to create Curvature (edge wear).
You can bring out the texture of the material even more by adjusting the edges!
On the next page, we'll see how to create the generator Dirt!
Next page Let’s go!