[ Substance 3D Painter ] How to create a fill layer

After baking, it's time to start creating the textures in earnest!
To create a texture, first create a fill layer and create the basic texture such as base color, roughness, and metallic.

In this article, I would like to check how to create the following two fill layers.
・About how to create a fill layer
・How to add from materials within Assets

About how to create a fill layer

  1. Select the texture set you want to edit from [ Texture Set List ].
  2. Click the [ Add Fill layer ] icon to add a fill layer.
  3. Select three: [ color ], [ rough ], and [ metal ].
    Click [ Base Color ] to adjust the color.
    Adjust the [ Roughness ] value.
    Adjust the [ Metallic ] value.

    If you want to make the environment map brighter, please see this page.
About metallic values

Metallic values are typically 0 (nonmetallic) or 1 (metallic).

You can switch channels and check the status with the [ C ] key.
Press the [ M ] key to return to the original state.

How to add from materials within Assets

  1. Select [ materials ] from [ Assets ].
  2. Drag and drop the material directly onto the mesh you want to edit.
  3. Adjust the base color etc.

In addition to dragging and dropping directly into the viewport, you can also drag and drop into the [ Layers ] window.

Summary

We have confirmed how to create a fill layer.

After creating the base colors and textures, check whether the colors and textures are as intended in the environment in which you will use them.
We will proceed with creating textures while checking how they look in Substance 3D Painter and the actual lighting in the development environment.

Please see this page for details on how to output textures.
If you need to adjust the brightness of your environment map, please see this page for more information.

Check out how to add a metal filter on the next page!
Next page Let’s go!

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