Imported textures can be used primarily for the entire mesh and adjusted with the generator, or used...
SP / Creating texturesの記事一覧
One way to set up imported materials is to drag and drop them directly onto the mesh in the viewport...
By enabling the channel, you can add unevenness to letters and symbols stamped ( painted ) with alph...
You can use Assets materials to create decals such as text and symbols.You can also layer multiple d...
You can add AO (Ambient Occlusion) to normals painted using a Hard surface material.To add AO, you n...
Once you have baked the ID Map, you can add materials from Assets to the ID Map directly in the view...
One useful feature for creating textures is instances.If parts with the same texture exist in other ...
Substance 3D Painter offers many filters such as Bevel and Blur.One of these filters is HSL Percepti...
One of the same generators as Curvature is Dirt.Based on baked AO and curvature, Dirt can highlight ...
Substance 3D Painter allows you to enable various effects by baking.One of these effects is Curvater...
After creating the base color and texture, we will add expressions such as scratches and dirt to the...
If you're creating metal textures, Assets offers several metal filters.Adding this metal filter allo...
After baking, it's time to start creating the textures in earnest!To create a texture, first create ...
このブログでは、Substance 3D Painter / Designer、UE5 などの操作手順を、忘れたときに思い出せるように綴ったブログになります。
なるべく間違いなく、分かりやすく記載することを心がけてますので、
応援のほどよろしくお願いいたします!
YouTube に制作過程の動画を投稿していますので、ぜひチェックしてみてください!
なるべく間違いなく、分かりやすく記載することを心がけてますので、
応援のほどよろしくお願いいたします!
YouTube に制作過程の動画を投稿していますので、ぜひチェックしてみてください!
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