※This page uses Google Translate, so please understand that there may be some incorrect expressions....
記事一覧
Let's see how to export textures.I used a template when creating a new project, but I also basically...
This article explains how to create decals, but you can also create decals in a similar way by paint...
You can use the projection tool to paint imported textures onto the mesh.Painting with the projectio...
As you progress in texture creation, you may want to use brushes to duplicate and adjust existing ar...
Imported textures can be used primarily for the entire mesh and adjusted with the generator, or used...
One way to set up imported materials is to drag and drop them directly onto the mesh in the viewport...
When importing materials and textures, there are several setting items such as Usage and import loca...
By enabling the channel, you can add unevenness to letters and symbols stamped ( painted ) with alph...
You can use Assets materials to create decals such as text and symbols.You can also layer multiple d...
If you want to set the opacity of something like glass, you need to add an Opacity channel and creat...
You can add AO (Ambient Occlusion) to normals painted using a Hard surface material.To add AO, you n...
One way to paint with a brush is Symmetry.Symmetry allows you to paint in multiple locations at the ...
Substance 3D Painter provides a material called Hard Surface that allows you to add texture to your ...
Substance 3D Painter comes with a large number of brushes.In addition, size, spacing, jitter, etc. a...
このブログでは、Substance 3D Painter / Designer、UE5 などの操作手順を、忘れたときに思い出せるように綴ったブログになります。
なるべく間違いなく、分かりやすく記載することを心がけてますので、
応援のほどよろしくお願いいたします!
YouTube に制作過程の動画を投稿していますので、ぜひチェックしてみてください!
なるべく間違いなく、分かりやすく記載することを心がけてますので、
応援のほどよろしくお願いいたします!
YouTube に制作過程の動画を投稿していますので、ぜひチェックしてみてください!
人気記事
- Substance 3D Painter[ Substance 3D Painter ] マテリアル、テクスチャのインポート方法SP 設定関連
- Substance 3D Painter[ Substance 3D Painter ] ベイクの手順と共通設定SP ベイク関連
- Substance 3D Painter[ Substance 3D Painter ] テクスチャエクスポートの設定方法SP 設定関連
- Substance 3D Painter[ Substance 3D Painter ] 半透明マテリアルのシェーダー設定方法PickupSP 設定関連
- Substance 3D Painter[ Substance 3D Painter ] ペイントブラシの設定方法PickupSP ペイントツール
- Substance 3D Painter[ Substance 3D Painter ] シンメトリーを使用したペイント方法PickupSP ペイントツール
- Substance 3D Painter[ Substance 3D Painter ] ポリゴン塗りつぶしツールを使用したマスキング方法SP マスク関連
- Substance 3D Painter[ Substance 3D Painter ] レンダリングの設定項目PickupSP レンダリング関連
- Substance 3D Painter[ Substance 3D Painter ] 色相の変更とグラデーションの作成方法SP テクスチャ作成SP エフェクト関連SP ブレンドモード
- Substance 3D Painter[ Substance 3D Painter ] ハイトマップの追加と調整方法SP テクスチャ作成SP エフェクト関連
広告